- May 24, 2020
- 269
- 1,757
Oh, Bane71, my dude, my sweet summer child. The chances L&P wraps up his game in 10 years or under are equal to null, zero, none. Can't fathom how on Earth would he accelerate the development, when his primal approach is to squeeze everything out of his rigs. He pushes the hardware to the limits, increasing the quality of the images. Splitting the Day into 3 parts was a nice idea on paper, but in the real world everything stays pretty much the same, i.e. 7-9 months per playable day. I suppose he may end up playable day 15 in 4-5 months as that's only one huge event. Apart from that I'm strapped for a long ride.If you are objective and unbiased, it is easy to understand that there are good reasons to speed up the development process of the game.
If nothing changes, then the development of the game will take much longer than 10 years. That's too much.
Anyone can understand that working on one project for such a long time will tire anyone.
The experience gained when creating AWAM L&P will probably want to apply it in some other project, it would be quite logical.
And one last thing.
If we are talking about delaying the process, about the lack of desire for the developer to speed up the result, then we automatically mean his not conscientious approach to work and users.
This is just my opinion, but I believe L&P and hope it will find solutions and approaches to finish the project in less than 10 years or not significantly exceeding 10 years.
I swiftly checked some of the above mentioned games and while, obviously, I can't say nothing about complexity of the story, the visuals nevertheless ... well-well-well. Probably you're a fan of anime girls in short skirts, but you can't seriously compare apples to oranges. Ain't talking about various engines. I bet my ass it takes more time to render 1 AWAM image than in any of those games, even made with DAZ, as their quality is not on the identical level.Over time I have come to the conclusion that L&P have perfected milking/blue balling of the patrons while still creating a game. I seriously doubt they ever intend to bring it to end, but will start another game some way down the line.
You can be a perfectionist, but L&P do not do perfectionism any longer, they are intentionally lengthening the process. Why I come to this conclusion? Take just a look at some of the top level VNs out there. Ever played gems like e.g. Stein´s Gate, Summer Pockets, Riddle Joker, 9-Nine, Dangaronpa, Little Busters, Dry Drowning or The ditzy Demons (if you lke the funny ones)? They have terrific art made by creators like Key and Sayori to name a few, but even those VNs reuse some pics, scenes and animations with new text when it is not important for the story to keep devlopment time in check. (And this is e.g. even Key doing, in whose VNs the story told is absolute king)
L&P go out of their way to add in useless renders and scenes which could be made with/in front of already made AWAM scenery without taking quality away.
As for branching, look at some pro VNs or even here on site the devs of Our Red String, Good Girl gone bad, Revenge for Jessica, even Culture Shock to name some which have serious or superior branching compared to AWAM. Eva Kiss, the dev of ORS and GGGB, is on pro level when it comes to branching storylines for erotic games. And she has already some sexy stuff in her newest project. Nothing really wild, but fitting to that point in the story. Something we have not in AWAM. And please do not use the slow burn phrase, ORS is slow burn too! And she gets out seriously packing updates about every two months.
L&P say they have the story already finished, it is really laughable that they need this much time per update. We have games onsite with comparable quality renders and/or massive story, which update pretty regular with substantial stuff.
What L&P do is Verschleppung, when you see the updates some other devs put out regularly.
Perhaps you don't know this, but L&P works as a lone wolf. Some other games being created by teams, at least those devs aren't afraid to seek help on the side, if needed. That's the worst part of this game.
The most peculiar thing is that AWAM offers a complete taboo as a main feature, intimate relations with both (!) of her children, the neighbors' kids, her own sis and who knows who else. It's absolutely laughable reading about whether or not this story is intricate enough, as this thread wishes to chop and simplify the game starting asap (not gonna happen according to L&P).
Milking. Admit, you're a bit jealous, as he makes +$10K per month, while you're writing about this bs here. Patrons are happy, he ain't complaining, end of story.
Last edited: