3D-Daz Daz3d Art - Show Us Your DazSkill

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master861

Well-Known Member
Nov 4, 2022
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When you loaded her shoes, there must also be a loader to pose her feet properly for that shoes. Right now, that girl can't really walk like that.

Another problem I see is that you should increase the samples count. It would benefit from it. And there seems to exist some inconsistency in the skin tone of her body in relation with that of her head, that produces a visible seam on her neck area.
sorry wich area you mean? yes i can see what you mean with the shoes the sample count is around 5000 , and i dit see that the rendering qualität was turned of normal i dont hit 5k samples.
and no the is no loader for the feets for that shoes or i dont see them :oops:
@KuttingTime can i ask what the triangel is doing ther at the 13th img at her Vagina?
 
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wildcat99sh

Active Member
Aug 31, 2017
627
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No of curse not ;) that is why its are cosplay.
That was actually related to whether I wasn't color blind after all.;)
and feets should be now fixed :oops:
View attachment 3007551
The left foot and the shoe are still wrong.

Normally it works well, when setting and finalizing the persons pose and at the last apply again the "Fit Foot Pose" from the shoes assett. Finetuning can be done when selecting the foot and two nodes "deeper" you can adjust the toes.

In your picture she must have VERY strong toes to bend the sole of the shoe :cool:
 

Jumbi

With my good eye closed
Donor
Feb 17, 2020
1,693
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sorry wich area you mean? yes i can see what you mean with the shoes the sample count is around 5000 , and i dit see that the rendering qualität was turned of normal i dont hit 5k samples.
I meant this.

seam.jpg

The shift in the skin tone is too noticeable: it goes from pale directly to tanned for no apparent reason. I don't know what is producing that effect, though. Maybe it's related to the fact that the render itself needs to be cooked for longer? I don't know for certain.

If I were in your shoes, I'd start by setting 'Rendering quality Enable' to Off. It's better if you keep things simple in the beginning. Just control the quality of your renders by setting a time limit in seconds and a figure for the 'Max Samples' parameter. To reduce noise overall, it's OK to enable the Post denoiser under the Filtering Render settings sub-tab. Setting the 'Post Denoiser Start Iteration' to the same value you give to the 'Max samples' parameter is a good starting point.
 
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5.00 star(s) 13 Votes