Others NTRAHOLIC Remix[Development Thread]

Maxsterbrge

Member
Aug 30, 2017
113
1,390
nah basically tiramisu prolly sell the rights of the game ( concept , character ) and CB tends to make a remake at first they only thought of upgrading the graphics but now they completely remade it ... and ig it will release but surely they are taking a lot of time
He didn't sell the rights. More like they asked permission to release their own version with the help of the author, but as the game was developing, they just went off their own route. The original game, will be release soon, around march, as for this one.... who knowns, lol.
 

Maxsterbrge

Member
Aug 30, 2017
113
1,390
- From steam.

Hello. I used to work with Critical Bliss quite some years ago, before they were called Critical Bliss. Last year, a researcher reached out to me for an interview after I made a post in another forum about this NTRHOLIC DX game, which has now been renamed, responding to one of the developers. I am sharing the interview here with just the questions they asked me and my answers to them. I am also re-posting my initial NTRHOLIC DX comment to the developer at the top. The interview starts right after. I hope this clears up a lot of questions people have about Critical Bliss and their practices.



> For the DX version, I feel like CB is working hard on it right now and all we can do is just waiting. I understand the complaints but there is not much we can really do.

I am sorry to tell you that you will be sorely disappointed.

> We had nothing to show before because CB was mostly working on coding.

I think many people in this thread, you developers especially, are owed some honesty and transparency so I want to tell this to you straight.

I hope you have not gotten too far in whatever agreement you have with CB to be unable to back out, because you are being scammed. Lewdlogic (LL) is a professional con artist. He does not have coders on standby working on your game. He has a single javascript programmer who is the same man that created his original website for LewdMedia -- a tabloid site he created during gamergate to capitalize on the hype and gamer "news" while also having a few reviews of erotic games written by the handful of people he brought on for the site.

The only other programmer he has on call is a middle-aged Japanese man who is a Unity developer. That man is also the lead behind Momoiro Software. I only mention his ethnicity because it will be relevant in a moment.

CB is not diligently working on your game and simply staying silent so that they can focus. That makes zero sense whatsoever in any professional environment. What LL is doing, is stalling and gathering SEO. His modus operandi is to gather popularity from people who don't know better, use that to appear legitimate, and then sign onto faulty agreement after faulty agreement with actually talented people so that he can "publish" them. He specifically targets people who are completely new to game development and small, or are English as a second language (ESL). That's why I mentioned ethnicity earlier, it is so LL can also pretend he has a translator. He has an entire song and dance of how supposedly difficult and scary it is to put your game on Steam, but he can miraculously do it for you. Just have him be your "publisher" and hand him the full keys to your Steam configuration. Then he can take as much of your revenue as he wants (or as much as he wants to tell you), completely control the release of sales numbers, and completely control any Steam community engagement or announcements. The last part sounds like a good thing, right? Because a normal publisher should be able to advertise for you with Steam, correct? Well he doesn't even do that. He doesn't know how to make a press kit. He doesn't know how to write a contract. He won't even actually advertise your game on his own site or through social media channels. Why? Because those things take effort. He is a con artist. He only cares about getting as much money as possible while doing nothing. If you deep dive through the various things CB has published on Steam you will start to see a pattern.

It is not hard at all to publish games on Steam, by the way. It has not been hard for the past 5 years. I've done it a few times and I can just walk you through the process for free if you want. It is very easy.

But let's back up a bit. Let's talk about LL's site, and CB. Both of his company names, LewdMedia and CriticalBliss, are imaginary. They do not exist. They are not actual legally incorporated companies. At least, until 2021 when he tried to scam a small vtuber agency (well, they are one of the large vtuber corpos now) and they subsequently began pursuing legal action after he got ~$1500 from them, then never showed up to scheduled meetings on time, or at all. And the few times he did show up, he would just cuss out the people there when they asked for any sign that he was doing what he said he would do, then hang up the meeting.

Back to that Unity programmer he has on call. That is probably the only person working on your game in Godot. And he will be doing it in C#, because Unity is in C#. But that means he is experienced and this may work out, right? Wrong. C# is a secondary supported language in Godot. Godot is primarily designed to be used with gdscript. There are arguments about which language is faster on a hardware level, but I can tell you which language has more bugfixes, plugins, asset support, target platforms, developer support, and community help: it's gdscript. So when the port of your game hits snags, which it will, you will be dead in the water for a few weeks. There will not be many resources to turn to or people willing to troubleshoot your game. Not that LL will let anyone actually touch the countless abandoned projects he tried to put under his umbrella. That might create some progress and then he will have to do some work. He can't have that.

Also, those 20 or so artists he claimed to have? Another false statement. The person who managed the web infrastructure for LewdMedia created a subscription racket for artists a few years ago. That person named his company Kupaa or something. He pimps out those artists to CB's various planned-to-fail projects. Like "Vaygren: Lustful Temptation". He doesn't pay the artists regularly, on time, or most often at all. You can browse though Steam discussions for the different scams he's put on there to find people bringing this up.

You are working with a professional con artist. He is scamming you like he has scammed many people before and he is going to keep doing it. Yourself and the people here who are interested in this game are going to be waiting for a while.

I hope you get out of this and your game succeeds. It looks like a really cool game.
God I hope this it's fake, but probably not. As I'm working on a personal project, I was thinking on using this one, as an inspiration for some of the designs, and other things. And even better, a game with some good pixelart that it's not just chibi, or a reaaaaally small, scale, it's hard to find. It would be sad, to see such a project to just die.
 

robs1234

Member
Nov 15, 2023
168
235
God I hope this it's fake, but probably not. As I'm working on a personal project, I was thinking on using this one, as an inspiration for some of the designs, and other things. And even better, a game with some good pixelart that it's not just chibi, or a reaaaaally small, scale, it's hard to find. It would be sad, to see such a project to just die.
damn, if you make a game similar to this one "pixel" art and shit consider me a fan.
 
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Redsedila

Member
Jun 25, 2023
109
65
He didn't sell the rights. More like they asked permission to release their own version with the help of the author, but as the game was developing, they just went off their own route. The original game, will be release soon, around march, as for this one.... who knowns, lol.
wait what the original is completed right ?? with the last update being the 4.2 ??
 

Maxsterbrge

Member
Aug 30, 2017
113
1,390
wait what the original is completed right ?? with the last update being the 4.2 ??
Yes, and no. There's a japanese version, and I think, a english version too. But they are censored. The new release, will be an uncensored version. A version that was before online, but not finished.
 
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Maxsterbrge

Member
Aug 30, 2017
113
1,390
I hope helps.
Yeah, I saw a similar video, it's a little too over complicated, for that process to be made workable. I'm considering using to a certain point, some of the key aspects shown on the video, but don't go hand on hand, with how they made their work. Still, thanks, looks like this video show some other key parts of the process, that the video whom I saw, didn't include.
 

nimodae_

Newbie
Sep 30, 2023
16
23
I had similar plans to eventually work on an isometric pixel art game of my own in the same vein as this one. I even sent CB some of my work to get on the art team and get some experience.
I will first work on simpler, smaller scale games and then move on to something bigger.
I can do all the art myself, though.
 

Iagit00011

Member
Feb 22, 2023
151
29
- From steam.

Hello. I used to work with Critical Bliss quite some years ago, before they were called Critical Bliss. Last year, a researcher reached out to me for an interview after I made a post in another forum about this NTRHOLIC DX game, which has now been renamed, responding to one of the developers. I am sharing the interview here with just the questions they asked me and my answers to them. I am also re-posting my initial NTRHOLIC DX comment to the developer at the top. The interview starts right after. I hope this clears up a lot of questions people have about Critical Bliss and their practices.



> For the DX version, I feel like CB is working hard on it right now and all we can do is just waiting. I understand the complaints but there is not much we can really do.

I am sorry to tell you that you will be sorely disappointed.

> We had nothing to show before because CB was mostly working on coding.

I think many people in this thread, you developers especially, are owed some honesty and transparency so I want to tell this to you straight.

I hope you have not gotten too far in whatever agreement you have with CB to be unable to back out, because you are being scammed. Lewdlogic (LL) is a professional con artist. He does not have coders on standby working on your game. He has a single javascript programmer who is the same man that created his original website for LewdMedia -- a tabloid site he created during gamergate to capitalize on the hype and gamer "news" while also having a few reviews of erotic games written by the handful of people he brought on for the site.

The only other programmer he has on call is a middle-aged Japanese man who is a Unity developer. That man is also the lead behind Momoiro Software. I only mention his ethnicity because it will be relevant in a moment.

CB is not diligently working on your game and simply staying silent so that they can focus. That makes zero sense whatsoever in any professional environment. What LL is doing, is stalling and gathering SEO. His modus operandi is to gather popularity from people who don't know better, use that to appear legitimate, and then sign onto faulty agreement after faulty agreement with actually talented people so that he can "publish" them. He specifically targets people who are completely new to game development and small, or are English as a second language (ESL). That's why I mentioned ethnicity earlier, it is so LL can also pretend he has a translator. He has an entire song and dance of how supposedly difficult and scary it is to put your game on Steam, but he can miraculously do it for you. Just have him be your "publisher" and hand him the full keys to your Steam configuration. Then he can take as much of your revenue as he wants (or as much as he wants to tell you), completely control the release of sales numbers, and completely control any Steam community engagement or announcements. The last part sounds like a good thing, right? Because a normal publisher should be able to advertise for you with Steam, correct? Well he doesn't even do that. He doesn't know how to make a press kit. He doesn't know how to write a contract. He won't even actually advertise your game on his own site or through social media channels. Why? Because those things take effort. He is a con artist. He only cares about getting as much money as possible while doing nothing. If you deep dive through the various things CB has published on Steam you will start to see a pattern.

It is not hard at all to publish games on Steam, by the way. It has not been hard for the past 5 years. I've done it a few times and I can just walk you through the process for free if you want. It is very easy.

But let's back up a bit. Let's talk about LL's site, and CB. Both of his company names, LewdMedia and CriticalBliss, are imaginary. They do not exist. They are not actual legally incorporated companies. At least, until 2021 when he tried to scam a small vtuber agency (well, they are one of the large vtuber corpos now) and they subsequently began pursuing legal action after he got ~$1500 from them, then never showed up to scheduled meetings on time, or at all. And the few times he did show up, he would just cuss out the people there when they asked for any sign that he was doing what he said he would do, then hang up the meeting.

Back to that Unity programmer he has on call. That is probably the only person working on your game in Godot. And he will be doing it in C#, because Unity is in C#. But that means he is experienced and this may work out, right? Wrong. C# is a secondary supported language in Godot. Godot is primarily designed to be used with gdscript. There are arguments about which language is faster on a hardware level, but I can tell you which language has more bugfixes, plugins, asset support, target platforms, developer support, and community help: it's gdscript. So when the port of your game hits snags, which it will, you will be dead in the water for a few weeks. There will not be many resources to turn to or people willing to troubleshoot your game. Not that LL will let anyone actually touch the countless abandoned projects he tried to put under his umbrella. That might create some progress and then he will have to do some work. He can't have that.

Also, those 20 or so artists he claimed to have? Another false statement. The person who managed the web infrastructure for LewdMedia created a subscription racket for artists a few years ago. That person named his company Kupaa or something. He pimps out those artists to CB's various planned-to-fail projects. Like "Vaygren: Lustful Temptation". He doesn't pay the artists regularly, on time, or most often at all. You can browse though Steam discussions for the different scams he's put on there to find people bringing this up.

You are working with a professional con artist. He is scamming you like he has scammed many people before and he is going to keep doing it. Yourself and the people here who are interested in this game are going to be waiting for a while.

I hope you get out of this and your game succeeds. It looks like a really cool game.
Oh boy ...
 

Nobody2x0x

Member
Mar 29, 2022
114
281
- From steam.

Hello. I used to work with Critical Bliss quite some years ago, before they were called Critical Bliss. Last year, a researcher reached out to me for an interview after I made a post in another forum about this NTRHOLIC DX game, which has now been renamed, responding to one of the developers. I am sharing the interview here with just the questions they asked me and my answers to them. I am also re-posting my initial NTRHOLIC DX comment to the developer at the top. The interview starts right after. I hope this clears up a lot of questions people have about Critical Bliss and their practices.



> For the DX version, I feel like CB is working hard on it right now and all we can do is just waiting. I understand the complaints but there is not much we can really do.

I am sorry to tell you that you will be sorely disappointed.

> We had nothing to show before because CB was mostly working on coding.

I think many people in this thread, you developers especially, are owed some honesty and transparency so I want to tell this to you straight.

I hope you have not gotten too far in whatever agreement you have with CB to be unable to back out, because you are being scammed. Lewdlogic (LL) is a professional con artist. He does not have coders on standby working on your game. He has a single javascript programmer who is the same man that created his original website for LewdMedia -- a tabloid site he created during gamergate to capitalize on the hype and gamer "news" while also having a few reviews of erotic games written by the handful of people he brought on for the site.

The only other programmer he has on call is a middle-aged Japanese man who is a Unity developer. That man is also the lead behind Momoiro Software. I only mention his ethnicity because it will be relevant in a moment.

CB is not diligently working on your game and simply staying silent so that they can focus. That makes zero sense whatsoever in any professional environment. What LL is doing, is stalling and gathering SEO. His modus operandi is to gather popularity from people who don't know better, use that to appear legitimate, and then sign onto faulty agreement after faulty agreement with actually talented people so that he can "publish" them. He specifically targets people who are completely new to game development and small, or are English as a second language (ESL). That's why I mentioned ethnicity earlier, it is so LL can also pretend he has a translator. He has an entire song and dance of how supposedly difficult and scary it is to put your game on Steam, but he can miraculously do it for you. Just have him be your "publisher" and hand him the full keys to your Steam configuration. Then he can take as much of your revenue as he wants (or as much as he wants to tell you), completely control the release of sales numbers, and completely control any Steam community engagement or announcements. The last part sounds like a good thing, right? Because a normal publisher should be able to advertise for you with Steam, correct? Well he doesn't even do that. He doesn't know how to make a press kit. He doesn't know how to write a contract. He won't even actually advertise your game on his own site or through social media channels. Why? Because those things take effort. He is a con artist. He only cares about getting as much money as possible while doing nothing. If you deep dive through the various things CB has published on Steam you will start to see a pattern.

It is not hard at all to publish games on Steam, by the way. It has not been hard for the past 5 years. I've done it a few times and I can just walk you through the process for free if you want. It is very easy.

But let's back up a bit. Let's talk about LL's site, and CB. Both of his company names, LewdMedia and CriticalBliss, are imaginary. They do not exist. They are not actual legally incorporated companies. At least, until 2021 when he tried to scam a small vtuber agency (well, they are one of the large vtuber corpos now) and they subsequently began pursuing legal action after he got ~$1500 from them, then never showed up to scheduled meetings on time, or at all. And the few times he did show up, he would just cuss out the people there when they asked for any sign that he was doing what he said he would do, then hang up the meeting.

Back to that Unity programmer he has on call. That is probably the only person working on your game in Godot. And he will be doing it in C#, because Unity is in C#. But that means he is experienced and this may work out, right? Wrong. C# is a secondary supported language in Godot. Godot is primarily designed to be used with gdscript. There are arguments about which language is faster on a hardware level, but I can tell you which language has more bugfixes, plugins, asset support, target platforms, developer support, and community help: it's gdscript. So when the port of your game hits snags, which it will, you will be dead in the water for a few weeks. There will not be many resources to turn to or people willing to troubleshoot your game. Not that LL will let anyone actually touch the countless abandoned projects he tried to put under his umbrella. That might create some progress and then he will have to do some work. He can't have that.

Also, those 20 or so artists he claimed to have? Another false statement. The person who managed the web infrastructure for LewdMedia created a subscription racket for artists a few years ago. That person named his company Kupaa or something. He pimps out those artists to CB's various planned-to-fail projects. Like "Vaygren: Lustful Temptation". He doesn't pay the artists regularly, on time, or most often at all. You can browse though Steam discussions for the different scams he's put on there to find people bringing this up.

You are working with a professional con artist. He is scamming you like he has scammed many people before and he is going to keep doing it. Yourself and the people here who are interested in this game are going to be waiting for a while.

I hope you get out of this and your game succeeds. It looks like a really cool game.
You know the Ci-en page of CB proved that this is very true. From the announcement of that page to now, it has been absolutely empty, not a trace of update.
 
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GrateFullPrayer

New Member
Jul 30, 2023
5
45
to make it worse they also have a Ci-en page like the original dev luckily there's no paid tier on it or some poor "victims" would pay in hopes for update info
 

Sexdrake

Newbie
Aug 31, 2020
39
128
- From steam.

Hello. I used to work with Critical Bliss quite some years ago, before they were called Critical Bliss. Last year, a researcher reached out to me for an interview after I made a post in another forum about this NTRHOLIC DX game, which has now been renamed, responding to one of the developers. I am sharing the interview here with just the questions they asked me and my answers to them. I am also re-posting my initial NTRHOLIC DX comment to the developer at the top. The interview starts right after. I hope this clears up a lot of questions people have about Critical Bliss and their practices.



> For the DX version, I feel like CB is working hard on it right now and all we can do is just waiting. I understand the complaints but there is not much we can really do.

I am sorry to tell you that you will be sorely disappointed.

> We had nothing to show before because CB was mostly working on coding.

I think many people in this thread, you developers especially, are owed some honesty and transparency so I want to tell this to you straight.

I hope you have not gotten too far in whatever agreement you have with CB to be unable to back out, because you are being scammed. Lewdlogic (LL) is a professional con artist. He does not have coders on standby working on your game. He has a single javascript programmer who is the same man that created his original website for LewdMedia -- a tabloid site he created during gamergate to capitalize on the hype and gamer "news" while also having a few reviews of erotic games written by the handful of people he brought on for the site.

The only other programmer he has on call is a middle-aged Japanese man who is a Unity developer. That man is also the lead behind Momoiro Software. I only mention his ethnicity because it will be relevant in a moment.

CB is not diligently working on your game and simply staying silent so that they can focus. That makes zero sense whatsoever in any professional environment. What LL is doing, is stalling and gathering SEO. His modus operandi is to gather popularity from people who don't know better, use that to appear legitimate, and then sign onto faulty agreement after faulty agreement with actually talented people so that he can "publish" them. He specifically targets people who are completely new to game development and small, or are English as a second language (ESL). That's why I mentioned ethnicity earlier, it is so LL can also pretend he has a translator. He has an entire song and dance of how supposedly difficult and scary it is to put your game on Steam, but he can miraculously do it for you. Just have him be your "publisher" and hand him the full keys to your Steam configuration. Then he can take as much of your revenue as he wants (or as much as he wants to tell you), completely control the release of sales numbers, and completely control any Steam community engagement or announcements. The last part sounds like a good thing, right? Because a normal publisher should be able to advertise for you with Steam, correct? Well he doesn't even do that. He doesn't know how to make a press kit. He doesn't know how to write a contract. He won't even actually advertise your game on his own site or through social media channels. Why? Because those things take effort. He is a con artist. He only cares about getting as much money as possible while doing nothing. If you deep dive through the various things CB has published on Steam you will start to see a pattern.

It is not hard at all to publish games on Steam, by the way. It has not been hard for the past 5 years. I've done it a few times and I can just walk you through the process for free if you want. It is very easy.

But let's back up a bit. Let's talk about LL's site, and CB. Both of his company names, LewdMedia and CriticalBliss, are imaginary. They do not exist. They are not actual legally incorporated companies. At least, until 2021 when he tried to scam a small vtuber agency (well, they are one of the large vtuber corpos now) and they subsequently began pursuing legal action after he got ~$1500 from them, then never showed up to scheduled meetings on time, or at all. And the few times he did show up, he would just cuss out the people there when they asked for any sign that he was doing what he said he would do, then hang up the meeting.

Back to that Unity programmer he has on call. That is probably the only person working on your game in Godot. And he will be doing it in C#, because Unity is in C#. But that means he is experienced and this may work out, right? Wrong. C# is a secondary supported language in Godot. Godot is primarily designed to be used with gdscript. There are arguments about which language is faster on a hardware level, but I can tell you which language has more bugfixes, plugins, asset support, target platforms, developer support, and community help: it's gdscript. So when the port of your game hits snags, which it will, you will be dead in the water for a few weeks. There will not be many resources to turn to or people willing to troubleshoot your game. Not that LL will let anyone actually touch the countless abandoned projects he tried to put under his umbrella. That might create some progress and then he will have to do some work. He can't have that.

Also, those 20 or so artists he claimed to have? Another false statement. The person who managed the web infrastructure for LewdMedia created a subscription racket for artists a few years ago. That person named his company Kupaa or something. He pimps out those artists to CB's various planned-to-fail projects. Like "Vaygren: Lustful Temptation". He doesn't pay the artists regularly, on time, or most often at all. You can browse though Steam discussions for the different scams he's put on there to find people bringing this up.

You are working with a professional con artist. He is scamming you like he has scammed many people before and he is going to keep doing it. Yourself and the people here who are interested in this game are going to be waiting for a while.

I hope you get out of this and your game succeeds. It looks like a really cool game.
A very dissapointing read unfortunately, especially since CB has publisher status on Steam on a lot of mostly acclaimed games. But like Snow Daze, this game also seems to be stuck in dev hell, another game CB is working on. I was really looking forward to a more polished NTRHolic as the game is great blend of small gameplay and erotica, but at this point I'm not expecting much.
 
Mar 28, 2024
84
151
But like Snow Daze, this game also seems to be stuck in dev hell, another game CB is working on.
judging from the social media of several people developing other games for CB it looks like he's conscripted a lot of people from working on their own games to try and get NTRA finished
 

DeuZ100

Newbie
Oct 20, 2022
41
29
judging from the social media of several people developing other games for CB it looks like he's conscripted a lot of people from working on their own games to try and get NTRA finished
i mean what happened to the demo release date that gets constantly changed?

At this point is silly to think CriticallyBliss does any real work, move on and forget this exists and if you are lucky you may get to see the demo next year but never a full release
 

Lazym3

Member
Oct 5, 2023
110
99
- From steam.

Hello. I used to work with Critical Bliss quite some years ago, before they were called Critical Bliss. Last year, a researcher reached out to me for an interview after I made a post in another forum about this NTRHOLIC DX game, which has now been renamed, responding to one of the developers. I am sharing the interview here with just the questions they asked me and my answers to them. I am also re-posting my initial NTRHOLIC DX comment to the developer at the top. The interview starts right after. I hope this clears up a lot of questions people have about Critical Bliss and their practices.



> For the DX version, I feel like CB is working hard on it right now and all we can do is just waiting. I understand the complaints but there is not much we can really do.

I am sorry to tell you that you will be sorely disappointed.

> We had nothing to show before because CB was mostly working on coding.

I think many people in this thread, you developers especially, are owed some honesty and transparency so I want to tell this to you straight.

I hope you have not gotten too far in whatever agreement you have with CB to be unable to back out, because you are being scammed. Lewdlogic (LL) is a professional con artist. He does not have coders on standby working on your game. He has a single javascript programmer who is the same man that created his original website for LewdMedia -- a tabloid site he created during gamergate to capitalize on the hype and gamer "news" while also having a few reviews of erotic games written by the handful of people he brought on for the site.

The only other programmer he has on call is a middle-aged Japanese man who is a Unity developer. That man is also the lead behind Momoiro Software. I only mention his ethnicity because it will be relevant in a moment.

CB is not diligently working on your game and simply staying silent so that they can focus. That makes zero sense whatsoever in any professional environment. What LL is doing, is stalling and gathering SEO. His modus operandi is to gather popularity from people who don't know better, use that to appear legitimate, and then sign onto faulty agreement after faulty agreement with actually talented people so that he can "publish" them. He specifically targets people who are completely new to game development and small, or are English as a second language (ESL). That's why I mentioned ethnicity earlier, it is so LL can also pretend he has a translator. He has an entire song and dance of how supposedly difficult and scary it is to put your game on Steam, but he can miraculously do it for you. Just have him be your "publisher" and hand him the full keys to your Steam configuration. Then he can take as much of your revenue as he wants (or as much as he wants to tell you), completely control the release of sales numbers, and completely control any Steam community engagement or announcements. The last part sounds like a good thing, right? Because a normal publisher should be able to advertise for you with Steam, correct? Well he doesn't even do that. He doesn't know how to make a press kit. He doesn't know how to write a contract. He won't even actually advertise your game on his own site or through social media channels. Why? Because those things take effort. He is a con artist. He only cares about getting as much money as possible while doing nothing. If you deep dive through the various things CB has published on Steam you will start to see a pattern.

It is not hard at all to publish games on Steam, by the way. It has not been hard for the past 5 years. I've done it a few times and I can just walk you through the process for free if you want. It is very easy.

But let's back up a bit. Let's talk about LL's site, and CB. Both of his company names, LewdMedia and CriticalBliss, are imaginary. They do not exist. They are not actual legally incorporated companies. At least, until 2021 when he tried to scam a small vtuber agency (well, they are one of the large vtuber corpos now) and they subsequently began pursuing legal action after he got ~$1500 from them, then never showed up to scheduled meetings on time, or at all. And the few times he did show up, he would just cuss out the people there when they asked for any sign that he was doing what he said he would do, then hang up the meeting.

Back to that Unity programmer he has on call. That is probably the only person working on your game in Godot. And he will be doing it in C#, because Unity is in C#. But that means he is experienced and this may work out, right? Wrong. C# is a secondary supported language in Godot. Godot is primarily designed to be used with gdscript. There are arguments about which language is faster on a hardware level, but I can tell you which language has more bugfixes, plugins, asset support, target platforms, developer support, and community help: it's gdscript. So when the port of your game hits snags, which it will, you will be dead in the water for a few weeks. There will not be many resources to turn to or people willing to troubleshoot your game. Not that LL will let anyone actually touch the countless abandoned projects he tried to put under his umbrella. That might create some progress and then he will have to do some work. He can't have that.

Also, those 20 or so artists he claimed to have? Another false statement. The person who managed the web infrastructure for LewdMedia created a subscription racket for artists a few years ago. That person named his company Kupaa or something. He pimps out those artists to CB's various planned-to-fail projects. Like "Vaygren: Lustful Temptation". He doesn't pay the artists regularly, on time, or most often at all. You can browse though Steam discussions for the different scams he's put on there to find people bringing this up.

You are working with a professional con artist. He is scamming you like he has scammed many people before and he is going to keep doing it. Yourself and the people here who are interested in this game are going to be waiting for a while.

I hope you get out of this and your game succeeds. It looks like a really cool game.
At this point I'd probably just re-play the original one again. It's not worth waiting for something that would probably never be released anyway.
 
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